Splinter Cell Double Agent Guide

Double agents are spies who work for two enemies, like the USA and Russia in the Cold War or Germany and the Allies in WWll. Officially they are working for one side, but secretly they are stealing information and supplying misinformation.


Communication is key for a Double Agent. Make sure you relay all your findings, especially to other players.


Double agents are masters of betrayal and deception, appearing to be loyal comrades but secretly working against those who trust them. They are a staple of dramatic storytelling and can be both heroes and villains, depending on who they ultimately work for. In Tom Clancy’s Splinter Cell: Dou 서울흥신소 ble Agent, you can play as a double agent and try to deceive the other players by eliminating them or by planting bombs around the map. The other players in the game are Operatives and Investigators, and they can be tracked by a special Autopsy Report that shows where the player was killed and which weapon was used. Double agents can also talk in a special comms channel to confuse the investigators and make them believe they are a fellow agent.

The goal is to correctly guess all of your team’s code words before the other team does, without guessing the assassin’s word. To do so, you’ll need 8 blue and red agent cards, 7 civilian cards that are white, double-sided codename cards and key cards. The spymaster will give a 1-word clue and a number, while everyone else attempts to interpret the clue and guess it.


During the Cold War, double agents often compromised intelligence, military, and industrial strongholds in both the US and Soviet Union. They would pass along both accurate and false information, making them hard for intelligence agen 서울흥신소 cies to trust.

Luckily, the Investigator has several tools to uncover these players. They can mark players as Wanted, see footsteps that lead away from a dead player, and view an Autopsy Report, which reveals the weapon used in the player’s death. They can also split side objectives with the Operatives to uncover clues faster.

In addition to these tools, Double Agents have access to a special spy channel in which they can communicate with one another. However, eliminated players can hear them, so they must be careful not to accidentally spill the beans. They can also access Dead Drop Caches, which contain powerful weapons like the one-shot R1 Shadowhunter crossbow. In real life, moles and double agents are notorious for their deceptive abilities and ambiguous morality. They can be invaluable to an agency, or its worst liability. This is why it is so important for intelligence agencies to have methods of detecting double agents.


Double agents often have deeper insight into ground realities than experts in HICs and seek to co-design or implement solutions that may be more appropriate for resource-limited settings. However, accumulated HIC privilege might make them less effective at this role over time unless they can learn to defuse tensions around their privilege with the people they work with and ensure that the solutions they design are culturally appropriate.

Communication is essential, but it’s important to be aware of the context in which you are communicating and what you may be saying. For example, if you see another player acting suspiciously, relay that information immediately. If you suspect a Double Agent, avoid talking in the main voice chat and instead use the “Double Agent Channel” to communicate with other players marked as such. This chat is private to Double Agents and cannot be heard by other players, including eliminated ones.

If you suspect a Double Agent, the Investigator and Operatives can track them using clues dropped by players as they are eliminated, in addition to their own evidence from the main challenge and bomb locations on the map. Once the double agent has been located, a clue will appear pinging their location on the mini-map and within the world and will update several times before disappearing.


Double agents often pose as spies themselves in order to gain valuable information about the enemy. Oftentimes, this can be to the point of hurting the cause for which they are working by passing along false information or even information that could be used against them.

Sun Tzu, the ancient Chinese military strategist, spoke of the supremacy of having a spy in the enemy camp to be able to discover his or her secret ambitions and neutralize them. These shadowy moles plied their trade to great effect in the intelligence duels that took place during World War I and II, as well as in the Cold War.

In Double Agent, these deceptive operatives can be identified by special clues that are provided to the Investigator and can be spotted by putting a Wanted Order on players who are suspected of working against the team. Additionally, Double Agents have access to Dead Drop Caches which contain powerful weapons like the one-shot, one-kill R1 Shadowhunter crossbow. To prevent double agents from teamkilling their teammates, it is vital for the Investigator and Operative to relay any suspicious behavior they witness via voice comms.


Double agents can gain access to Dead Drop Caches, which contain powerful containers such as Epic and Legendary Weapon Blueprints and the one-shot, one-kill R1 Shadowhunter crossbow. These cases can only be opened by Double Agents, so Operatives and Investigators should either destroy them before they can be accessed or keep an eye out for players who are suspiciously close to one.

Spys often become double agents because they have loyalty to more than one country, or simply because the other organization pays better. For example, M was a spy for the Dutch security service and the CIA against the Stasi in East Germany – but when the Stasi uncovered his deception, they forced him to switch sides and tell them everything.

Players who are at least level 141 can encounter a level 142 double agent that appears when doing a hard, elite or master clue scroll. This NPC has an appearance that is identical to Uri, and his phrase when he appears is “I expect you to die!”. Unlike some treasure trail combat NPCs, this NPC cannot be attacked by more than one player in a single Wilderness combat zone.